/* * Copyright (c) 2021, Johnny Richard * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include "controller.h" void controller_update(controller_t *self, SDL_Event *event) { if (event->type == SDL_KEYDOWN) { switch (event->key.keysym.sym) { case SDLK_UP: self->pressed_buttons |= BTN_UP; break; case SDLK_DOWN: self->pressed_buttons |= BTN_DOWN; break; case SDLK_LEFT: self->pressed_buttons |= BTN_LEFT; break; case SDLK_RIGHT: self->pressed_buttons |= BTN_RIGHT; break; } } if (event->type == SDL_KEYUP) { switch (event->key.keysym.sym) { case SDLK_UP: self->pressed_buttons ^= BTN_UP; break; case SDLK_DOWN: self->pressed_buttons ^= BTN_DOWN; break; case SDLK_LEFT: self->pressed_buttons ^= BTN_LEFT; break; case SDLK_RIGHT: self->pressed_buttons ^= BTN_RIGHT; break; } } } bool controller_is_up_pressed(controller_t *self) { return self->pressed_buttons & BTN_UP; } bool controller_is_down_pressed(controller_t *self) { return self->pressed_buttons & BTN_DOWN; } bool controller_is_right_pressed(controller_t *self) { return self->pressed_buttons & BTN_RIGHT; } bool controller_is_left_pressed(controller_t *self) { return self->pressed_buttons & BTN_LEFT; }