/* * Copyright (c) 2021, Johnny Richard * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include #include #include "controller.h" #include "player.h" #include "screen.h" int main(int argc, char* args[]) { if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf( stderr, "SDL could not be initialized! SDL_Error: %s\n", SDL_GetError()); return EXIT_FAILURE; } screen_t screen; if (screen_init(&screen) == false) { return EXIT_FAILURE; } SDL_Rect bg_rect = { .x = 0, .y = 0, .w = screen.width, .h = screen.height }; bool quit = false; controller_t ctrl = { 0 }; player_t player; player_init(&player); SDL_Renderer* renderer = screen.renderer; while (!quit) { screen_reset(&screen); uint64_t start = SDL_GetPerformanceCounter(); SDL_SetRenderDrawColor(renderer, 0XCC, 0XCC, 0XCC, 1); SDL_RenderFillRect(renderer, &bg_rect); SDL_Event event; while (SDL_PollEvent(&event) != 0) { if (event.type == SDL_QUIT) { quit = true; } controller_update(&ctrl, &event); } player_update(&player, &ctrl, screen.width, screen.height); player_draw(&player, renderer); SDL_RenderPresent(renderer); uint64_t end = SDL_GetPerformanceCounter(); float elapsedMS = (end - start) / (float)SDL_GetPerformanceFrequency() * 1000.0f; SDL_Delay(floor(16.666f - elapsedMS)); } screen_destroy(&screen); SDL_Quit(); return EXIT_SUCCESS; }