#include #include #include #include #include "controller.h" const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; int main (int argc, char *args[]) { SDL_Window* window = NULL; SDL_Surface* screenSurface = NULL; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); return EXIT_FAILURE; } window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if (window == NULL) { fprintf(stderr, "Window could not be created! SDL_Error: %s\n", SDL_GetError()); return EXIT_FAILURE; } SDL_Rect rect = { .x = 0, .y = 0, .w = 20, .h = 20 }; bool quit = false; controller_t controller = {0}; while (!quit) { screenSurface = SDL_GetWindowSurface(window); SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF)); SDL_Event event; while (SDL_PollEvent(&event) != 0) { if (event.type == SDL_QUIT) { quit = true; } controller_update(&controller, &event); } if (controller.up) rect.y -= 1; if (controller.down) rect.y += 1; if (controller.left) rect.x -= 1; if (controller.right) rect.x += 1; SDL_FillRect(screenSurface, &rect, SDL_MapRGB(screenSurface->format, 0xFF, 0x0, 0x0)); SDL_UpdateWindowSurface(window); } SDL_DestroyWindow(window); SDL_Quit(); return EXIT_SUCCESS; }