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authorJohnny Richard <johnny@johnnyrichard.com>2021-04-13 02:23:22 +0200
committerJohnny Richard <johnny@johnnyrichard.com>2021-10-28 02:22:42 +0200
commit9a285cc3bdb8d5870fea5f07235a3e44786a0317 (patch)
treec6bcd8df266a02aa5276aef7cfc2257a27286231 /src/main.c
parentee1121ce969248d701fea7ffe79bc6f686610ce7 (diff)
Add controller to its own header file
Signed-off-by: Johnny Richard <johnny@johnnyrichard.com>
Diffstat (limited to 'src/main.c')
-rw-r--r--src/main.c11
1 files changed, 3 insertions, 8 deletions
diff --git a/src/main.c b/src/main.c
index 022a888..4f685b2 100644
--- a/src/main.c
+++ b/src/main.c
@@ -3,16 +3,11 @@
#include <stdbool.h>
#include <SDL.h>
+#include "controller.h"
+
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
-typedef struct Controller {
- bool up;
- bool down;
- bool left;
- bool right;
-} Controller;
-
int
main (int argc,
char *args[])
@@ -41,7 +36,7 @@ main (int argc,
SDL_Rect rect = { .x = 0, .y = 0, .w = 20, .h = 20 };
bool quit = false;
- Controller controller = {0};
+ controller_t controller = {0};
while (!quit) {
screenSurface = SDL_GetWindowSurface(window);