diff options
Diffstat (limited to 'src/main.c')
-rw-r--r-- | src/main.c | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..022a888 --- /dev/null +++ b/src/main.c @@ -0,0 +1,106 @@ +#include <stdio.h> +#include <stdlib.h> +#include <stdbool.h> +#include <SDL.h> + +const int SCREEN_WIDTH = 640; +const int SCREEN_HEIGHT = 480; + +typedef struct Controller { + bool up; + bool down; + bool left; + bool right; +} Controller; + +int +main (int argc, + char *args[]) +{ + SDL_Window* window = NULL; + SDL_Surface* screenSurface = NULL; + + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + fprintf(stderr, "SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); + return EXIT_FAILURE; + } + + window = SDL_CreateWindow( + "SDL Tutorial", + SDL_WINDOWPOS_UNDEFINED, + SDL_WINDOWPOS_UNDEFINED, + SCREEN_WIDTH, SCREEN_HEIGHT, + SDL_WINDOW_SHOWN + ); + + if (window == NULL) { + fprintf(stderr, "Window could not be created! SDL_Error: %s\n", SDL_GetError()); + return EXIT_FAILURE; + } + + SDL_Rect rect = { .x = 0, .y = 0, .w = 20, .h = 20 }; + + bool quit = false; + Controller controller = {0}; + + while (!quit) { + screenSurface = SDL_GetWindowSurface(window); + SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF)); + + SDL_Event event; + while (SDL_PollEvent(&event) != 0) { + if (event.type == SDL_QUIT) { + quit = true; + } + + if (event.type == SDL_KEYDOWN) { + switch (event.key.keysym.sym) { + case SDLK_UP: + controller.up = true; + break; + case SDLK_DOWN: + controller.down = true; + break; + case SDLK_LEFT: + controller.left = true; + break; + case SDLK_RIGHT: + controller.right = true; + break; + } + } + + if (event.type == SDL_KEYUP) { + switch (event.key.keysym.sym) { + case SDLK_UP: + controller.up = false; + break; + + case SDLK_DOWN: + controller.down = false; + break; + + case SDLK_LEFT: + controller.left = false; + break; + + case SDLK_RIGHT: + controller.right = false; + break; + } + } + } + + if (controller.up) rect.y -= 1; + if (controller.down) rect.y += 1; + if (controller.left) rect.x -= 1; + if (controller.right) rect.x += 1; + + SDL_FillRect(screenSurface, &rect, SDL_MapRGB(screenSurface->format, 0xFF, 0x0, 0x0)); + SDL_UpdateWindowSurface(window); + } + + SDL_DestroyWindow(window); + SDL_Quit(); + return EXIT_SUCCESS; +} |