diff options
Diffstat (limited to 'src/player.c')
-rw-r--r-- | src/player.c | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/player.c b/src/player.c new file mode 100644 index 0000000..000eb76 --- /dev/null +++ b/src/player.c @@ -0,0 +1,91 @@ +/* +* Copyright (c) 2021, Johnny Richard +* All rights reserved. +* +* Redistribution and use in source and binary forms, with or without +* modification, are permitted provided that the following conditions are met: +* +* 1. Redistributions of source code must retain the above copyright notice, this +* list of conditions and the following disclaimer. +* +* 2. Redistributions in binary form must reproduce the above copyright notice, +* this list of conditions and the following disclaimer in the documentation +* and/or other materials provided with the distribution. +* +* 3. Neither the name of the copyright holder nor the names of its +* contributors may be used to endorse or promote products derived from +* this software without specific prior written permission. +* +* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE +* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE +* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL +* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR +* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER +* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, +* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "player.h" + +#include <assert.h> +#include <SDL.h> + +void +player_init(player_t *player) +{ + assert(player && "player is required"); + player->x = 0; + player->y = 0; + player->width = 20; + player->height = 20; + player->speed = 8; +} + +void player_update(player_t *player, + controller_t *ctrl, + int screen_width, + int screen_height) +{ + if (controller_is_up_pressed(ctrl) && player->y > 0) { + player->y -= player->speed; + player->y = player->y < 0 ? 0 : player->y; + } + + if (controller_is_down_pressed(ctrl) && player->y < screen_height) { + player->y += player->speed; + player->y = player->y + player->height > screen_height + ? screen_height - player->height + : player->y; + } + + if (controller_is_left_pressed(ctrl) && player->x > 0) { + player->x -= player->speed; + player->x = player->x < 0 + ? 0 + : player->x; + } + + if (controller_is_right_pressed(ctrl) && player->x < screen_width) { + player->x += player->speed; + player->x = player->x + player->width > screen_width + ? screen_width - player->width + : player->x; + } +} + +void +player_draw(player_t *player, SDL_Renderer *renderer) +{ + SDL_Rect rect = { + .x = player->x, + .y = player->y, + .w = player->width, + .h = player->height + }; + + SDL_SetRenderDrawColor(renderer, 0, 0, 0xFF, 1); + SDL_RenderFillRect(renderer, &rect); +} |