index
:
blast-attack.git
master
A 2D bomberman inspired game
Johnny Richard
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
Age
Commit message (
Expand
)
Author
2022-12-20
Create linked list data structure
HEAD
master
Johnny Richard
2022-12-17
styling: Reformat the entire code base based on clang-format
Johnny Richard
2022-12-15
styling: Fix screen missing semicolon
Johnny Richard
2022-12-13
refactor: extract screen management from main into a module
Fabio Maciel
2022-12-08
fix: adjust a player coord to use negative values
Fabio Maciel
2022-04-20
player: Introduce player object
Johnny Richard
2022-04-20
Add screen limit collision
Johnny Richard
2022-04-20
main: Define SDL_RenderSetLogicalSize
Johnny Richard
2022-04-20
main: Start using renderer and set 60 fps
Johnny Richard
2021-11-14
main.c: Rename surface variable
Johnny Richard
2021-11-14
main.c: Fix SDL initializaiton error message
Johnny Richard
2021-11-14
main.c: Set window title to Blast Attack
Johnny Richard
2021-11-14
controller_t: Reduce memory usage using bitwise
Johnny Richard
2021-11-05
polish: Reformat main.c to not exceed 80 columns
Johnny Richard
2021-11-02
docs: Add BSD 3-Clause License
Johnny Richard
2021-10-28
Move controller update to a new update function
Johnny Richard
2021-10-28
Add controller to its own header file
Johnny Richard
2021-10-28
Create simple red rect controlled by arrow keys
Fabio Maciel